shop.json
Tabs, entity items, dealer stock, food stock, and admin weapons. Items come with a structured source describing how the gamemode spawns them.
Default entity tab ids
printerscannabismeth
Default entity item ids
printer_t1printer_t2printer_t3weed_potweed_seedwater_bottlegrow_lightmeth_stovemeth_filtermeth_purifierpseudo_pillsalcoholiodinered_phosphorusammonium_chlorideacetonewater_bottle_meth
Default weapon and dealer ids
uspcolt1911m4a1mp5snipershotgungrenadeammo_9mmammo_45acpammo_308ammo_12gaugekevlar_skevlar_mkevlar_llockpickkeypadcrackerphonetactical_backpack
Default food ids
pizzadouble_burger
Source types
source.type supports:
prefabcloudModelcloudEntity
Use the managed collection editor in /config to add shop items. It supports nested source fields and list fields such as requiredJobIds.
Reload
Use litherarp.shop_reload after manual edits.