shop.json

Tabs, entity items, dealer stock, food stock, and admin weapons. Items come with a structured source describing how the gamemode spawns them.

Default entity tab ids

  • printers
  • cannabis
  • meth

Default entity item ids

  • printer_t1
  • printer_t2
  • printer_t3
  • weed_pot
  • weed_seed
  • water_bottle
  • grow_light
  • meth_stove
  • meth_filter
  • meth_purifier
  • pseudo_pills
  • alcohol
  • iodine
  • red_phosphorus
  • ammonium_chloride
  • acetone
  • water_bottle_meth

Default weapon and dealer ids

  • usp
  • colt1911
  • m4a1
  • mp5
  • sniper
  • shotgun
  • grenade
  • ammo_9mm
  • ammo_45acp
  • ammo_308
  • ammo_12gauge
  • kevlar_s
  • kevlar_m
  • kevlar_l
  • lockpick
  • keypadcracker
  • phone
  • tactical_backpack

Default food ids

  • pizza
  • double_burger

Source types

source.type supports:

  • prefab
  • cloudModel
  • cloudEntity

Use the managed collection editor in /config to add shop items. It supports nested source fields and list fields such as requiredJobIds.

Reload

Use litherarp.shop_reload after manual edits.