LitheraRP Creator docs
Everything you need to run a LitheraRP community server: how to launch it, how to configure it, how to customize it, and how to debug it when something looks off. The gamemode is a DarkRP-inspired roleplay mode for s&box.
LitheraRP is in open beta and ships frequent updates. The save schema is not yet frozen. Take a manual backup of your Data folder before every planned restart. Watch the Discord for breaking-change announcements.
Who this is for
This documentation is for community owners, server admins, technical operators, and anyone planning to host LitheraRP for their own players. Player-facing how-to-play content lives on litherarp.com instead.
Quick facts
- Gamemode. LitheraRP, a DarkRP-inspired roleplay mode for s&box.
- Officially supported map. RP Downtown. Custom maps are feasible through the in-game tools (see Custom map).
- Config model. JSON files written into the server
Datafolder on first boot. The in-game/configworkspace is the recommended editor. - In-game admin workspace. Open with
/configin chat. - Addons. Data and asset packs published as
.litrpaddonmanifests. See addons.json. - Source of truth. English is the canonical language. Translated strings live in localization JSON packs.
- Default theme.
default. A shipped example community theme isminimal-serious-rp.
Learn the shape
If you have never set up the server before, read these in order:
- Getting started. Requirements, the first-launch checklist, and the supported-map warning.
- Where configs live. The Data folder layout, what gets seeded on first boot, and how the in-game workspace is the safest editor.
- Configuration reference. Per-file reference pages for every config the gamemode reads.
- Common workflows. Concrete recipes such as adding a new RP name, a new emergency service, a runtime map door, or installing an addon.
- Troubleshooting. What to check when a value does not seem to take effect or a localization key shows on screen.
How the docs are laid out
The sidebar groups every page by intent:
- Getting started. Overview, first launch, file layout.
- Configuration. One page per top-level
configs/*.jsonfile, including addons.json, map_doors.json, and map_glass.json. - Economy. One page per
configs/economy/*.jsonfile. - Customization. Themes, localization, and custom map integration.
- Operations. Console commands, common workflows, troubleshooting.
- Reference. Useful ID lists (jobs, modules, shop items, weapons, food, vehicles, themes).
Conventions
Doc-wide patterns to keep in mind:
- All IDs are lowercase. Letters, numbers,
-, and_only. - Code, file paths, and command names use
monospace. - Warnings cover live-reload caveats: some changes apply instantly, others need a server restart or map reload.
- English keys are authoritative. Translations override values, not keys.